When you’re driving a car, you’re invested with a sense of purpose: stay alert, don’t crash, optimize your route for the fastest and most comfortable experience.
But what about when self-driving cars become the norm, and we’re no longer involved in those tasks?
You’ll probably want to catch up on work, or play a game to fight the inevitable boredom—two things Apple thinks will be done in VR in the near future.
A recently published patent from Apple delves into this all-too-likely future, and theorizes that VR will be used to not only fight boredom in the car.
But also mitigate motion sickness by completely supplanting screens such as laptops and smartphones and actively compensating for motion-related sickness.
Motion sickness is typically caused by the disconnect between what a user sees and what they feel, something early VR enthusiasts know all too well.
Many game design techniques can be employed to create exceedingly comfortable VR experiences, such as rendering cockpits, and using similar FOV filters to limit the sensation of movement in your peripheral view.
Although this is the first time we’ve heard these tried-and-true concepts being used outside the realm of objectively fun things like VR-enabled roller coasters and purpose-built motion simulators.
The patent outlines a VR headset system that’s ties into the active controls of a self-driving car that could “provide virtual views that match visual cues with the physical motions that a passenger experiences,” and be “altered to accommodate a passenger upon determining that the passenger is prone to or is exhibiting signs of motion sickness.”
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